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» Heartless vengeance
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by Teldranis Wed Sep 17, 2014 3:05 am
» Jaxe's Reaper Techniques
by Teldranis Tue Jun 17, 2014 1:17 am
» Hollow Awakening
by Xaldius Fri Jun 13, 2014 5:05 pm
» Trial of 100
by Nol Sat May 31, 2014 10:42 pm
Jaxe's Reaper Techniques
3 posters
Page 1 of 1
Jaxe's Reaper Techniques
Natural Abilities:
Heartless Swarm Call: The second incarnation of the natural ability granted to Heartless, this allows Jaxe to appear within a group of Heartless in battle rather than by himself.
Basic Abilities:
Morph: The Heartless will flatten into the ground and move about, unable to be attacked but unable to attack in return. It uses this ability to flank its enemies.
Revive: The Heartless is capable of reviving fallen comrades of equal or lesser power, keeping their numbers constant in battle. (Can only be used once every other post, on one ally Heartless.)
Energy Rain: The heartless creates a sphere of energy and launches it into the sky. The result is a rain of energy missiles which fall down randomly, each causing a small detonation as they hit the ground.
Shadow Beam: Jaixe's hand glows a dark violet moments before he unleashes a beam of violet colored dark energy from the empty palm. Aimed towards a singular target, it has a range of eight meters and a 1 foot width (0.3 meters). It is quick to charge and does not detonate upon impact, merely impacts with impressive force and potentially slices.
Slide - Using a burst of speed, shorten the distance from the enemy or evade an incoming attack.
Advanced Abilities:
Energy Storm: The user creates three orbs of energy, rotating around their hand, and then casts forward a hail of energy missiles at their targets, each bolt originating from one of the orbs. In total, a number of fifty bolts is created.
Level 1 Magic:
Gravity: Forms a miniature event-horizon that attempts to crush their target. (Only usable 3 times in combat.)
Aero: Jaixe unleashes a gust of wind that circles around him and offers boosted agility and movement (20%) and some measure (10%) of defense against physical and magical attacks. Lasts for two posts, recharges in two. It's also useful for cushioning hard impacts or long falls. (Not effective against heavy-physical and earth-based attacks.)
Dark Ward: A hastily charged shadow barrier is formed directly in front of the caster. It is fragile, capable of taking a single swing, but upon being struck, it produces a shockwave to knock back the attacker. It is useless against magicka spells however.
Heartless Swarm Call: The second incarnation of the natural ability granted to Heartless, this allows Jaxe to appear within a group of Heartless in battle rather than by himself.
Basic Abilities:
Morph: The Heartless will flatten into the ground and move about, unable to be attacked but unable to attack in return. It uses this ability to flank its enemies.
Revive: The Heartless is capable of reviving fallen comrades of equal or lesser power, keeping their numbers constant in battle. (Can only be used once every other post, on one ally Heartless.)
Energy Rain: The heartless creates a sphere of energy and launches it into the sky. The result is a rain of energy missiles which fall down randomly, each causing a small detonation as they hit the ground.
Shadow Beam: Jaixe's hand glows a dark violet moments before he unleashes a beam of violet colored dark energy from the empty palm. Aimed towards a singular target, it has a range of eight meters and a 1 foot width (0.3 meters). It is quick to charge and does not detonate upon impact, merely impacts with impressive force and potentially slices.
Slide - Using a burst of speed, shorten the distance from the enemy or evade an incoming attack.
Advanced Abilities:
Energy Storm: The user creates three orbs of energy, rotating around their hand, and then casts forward a hail of energy missiles at their targets, each bolt originating from one of the orbs. In total, a number of fifty bolts is created.
Level 1 Magic:
Gravity: Forms a miniature event-horizon that attempts to crush their target. (Only usable 3 times in combat.)
Aero: Jaixe unleashes a gust of wind that circles around him and offers boosted agility and movement (20%) and some measure (10%) of defense against physical and magical attacks. Lasts for two posts, recharges in two. It's also useful for cushioning hard impacts or long falls. (Not effective against heavy-physical and earth-based attacks.)
Dark Ward: A hastily charged shadow barrier is formed directly in front of the caster. It is fragile, capable of taking a single swing, but upon being struck, it produces a shockwave to knock back the attacker. It is useless against magicka spells however.
Last edited by Jaixe on Mon May 12, 2014 1:18 am; edited 6 times in total
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
1. Shadow
Features:
2 Basic Abilities
Gain the Swarm ability.
Achieving Rank:
2. Neo-Shadow
Requirements:
10 Exp
Features:
2 Basic Abilities
1 Magicka Abilities
Transformed into a Neo-Shadow
Techs to Add:
Gravity: Forms a miniature event-horizon that attempts to crush their target. (Only usable 3 times in combat.)
Last topic: https://kingdom-hearts-sc.rpg-board.net/t122p15-all-consuming-shadows#175
1. Shadow
Features:
2 Basic Abilities
Gain the Swarm ability.
Achieving Rank:
2. Neo-Shadow
Requirements:
10 Exp
Features:
2 Basic Abilities
1 Magicka Abilities
Transformed into a Neo-Shadow
Techs to Add:
Gravity: Forms a miniature event-horizon that attempts to crush their target. (Only usable 3 times in combat.)
Last topic: https://kingdom-hearts-sc.rpg-board.net/t122p15-all-consuming-shadows#175
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
2. Neo-Shadow
Requirements:
10 Exp
Features:
2 Basic Abilities
1 Magicka Abilities
Transformed into a Neo-Shadow
Achieving Rank:
3b. Gigas Shadow
Requirements:
20 exp
Features:
3 Basic Abilities
1 Magicka Abilities
Techs to add:
Energy Rain: The heartless creates a sphere of energy and launches it into the sky. The result is a rain of energy missiles which fall down randomly, each causing a small detonation as they hit the ground.
Last topic: https://kingdom-hearts-sc.rpg-board.net/t133-all-consuming-shadows-cont#237
2. Neo-Shadow
Requirements:
10 Exp
Features:
2 Basic Abilities
1 Magicka Abilities
Transformed into a Neo-Shadow
Achieving Rank:
3b. Gigas Shadow
Requirements:
20 exp
Features:
3 Basic Abilities
1 Magicka Abilities
Techs to add:
Energy Rain: The heartless creates a sphere of energy and launches it into the sky. The result is a rain of energy missiles which fall down randomly, each causing a small detonation as they hit the ground.
Last topic: https://kingdom-hearts-sc.rpg-board.net/t133-all-consuming-shadows-cont#237
Last edited by Jaiex on Wed Jul 10, 2013 3:59 pm; edited 1 time in total
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Approved.
Crux- New Member
- Posts : 18
Join date : 2013-07-09
Age : 32
Card Deck
Name: Crux
Race: Heartless
Rank: Neo-Shadow
Re: Jaxe's Reaper Techniques
Current Rank:
3b. Gigas Shadow
Requirements:
20 exp
Features:
3 Basic Abilities
1 Magicka Abilities
Achieving Rank:
4b. Darkside
Requirements:
30 exp
A separate topic detailing your regaining self-awareness. (3 posts minimum)
Features:
3 Basic Abilities
1 Advanced Ability
1 Magicka Abilities
Techs to Add:
Energy Storm: The user creates three orbs of energy, rotating around their hand, and then casts forward a hail of energy missiles at their targets, each bolt originating from one of the orbs. In total, a number of fifty bolts is created.
Last Topic: https://kingdom-hearts-sc.rpg-board.net/t133-all-consuming-shadows-cont#260
3b. Gigas Shadow
Requirements:
20 exp
Features:
3 Basic Abilities
1 Magicka Abilities
Achieving Rank:
4b. Darkside
Requirements:
30 exp
A separate topic detailing your regaining self-awareness. (3 posts minimum)
Features:
3 Basic Abilities
1 Advanced Ability
1 Magicka Abilities
Techs to Add:
Energy Storm: The user creates three orbs of energy, rotating around their hand, and then casts forward a hail of energy missiles at their targets, each bolt originating from one of the orbs. In total, a number of fifty bolts is created.
Last Topic: https://kingdom-hearts-sc.rpg-board.net/t133-all-consuming-shadows-cont#260
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
4b. Darkside
Requirements:
30 exp
A separate topic detailing your regaining self-awareness. (3 posts minimum)
Features:
3 Basic Abilities
1 Advanced Ability
1 Magicka Abilities
Achieving Rank:
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
3 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Techs to Add:
Level One Magicka
Dark Ward: A hastily charged shadow barrier is formed directly in front of the caster. It is fragile, capable of taking a single swing, but upon being struck, it produces a shockwave to knock back the attacker. It is useless against magicka spells however.
Last Post: https://kingdom-hearts-sc.rpg-board.net/t148p15-night-of-the-hunt#509
4b. Darkside
Requirements:
30 exp
A separate topic detailing your regaining self-awareness. (3 posts minimum)
Features:
3 Basic Abilities
1 Advanced Ability
1 Magicka Abilities
Achieving Rank:
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
3 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Techs to Add:
Level One Magicka
Dark Ward: A hastily charged shadow barrier is formed directly in front of the caster. It is fragile, capable of taking a single swing, but upon being struck, it produces a shockwave to knock back the attacker. It is useless against magicka spells however.
Last Post: https://kingdom-hearts-sc.rpg-board.net/t148p15-night-of-the-hunt#509
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
4 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Reupdating due to increased magicka and ability slots.
Techs to Add:
Shadow Beam: Jaixe's hand glows a dark violet moments before he unleashes a beam of violet colored dark energy from the empty palm. Aimed towards a singular target, it has a range of eight meters and a 1 foot width (0.3 meters). It is quick to charge and does not detonate upon impact, merely impacts with impressive force and potentially slices.
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
4 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Reupdating due to increased magicka and ability slots.
Techs to Add:
Shadow Beam: Jaixe's hand glows a dark violet moments before he unleashes a beam of violet colored dark energy from the empty palm. Aimed towards a singular target, it has a range of eight meters and a 1 foot width (0.3 meters). It is quick to charge and does not detonate upon impact, merely impacts with impressive force and potentially slices.
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
4 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Achieving Rank:
6b. Possessor
Requirements:
75 exp
Features:
5 Basic Abilities
1 Advanced Ability
3 Magicka Abilities
Gain the Swarm Call ability.
Techs to add:
Basic Ability:
Slide - Using a burst of speed, shorten the distance from the enemy or evade an incoming attack.
Magicka:
Aero: Jaixe unleashes a gust of wind that circles around him and offers boosted agility and movement (20%) and some measure (10%) of defense against physical and magical attacks. Lasts for two posts, recharges in two. It's also useful for cushioning hard impacts or long falls. (Not effective against heavy-physical and earth-based attacks.)
Heartless Swarm upgraded to Heartless Swarm Call.
5b. Novashadow
Requirements:
50 exp
A separate topic describing your fight with a Keyblade Apprentice or Regular. (3 Posts minimum, pvp or pve.)
Features:
4 Basic Abilities
1 Advanced Ability
2 Magicka Abilities
Gain the ability to summon Dark Portals.
Achieving Rank:
6b. Possessor
Requirements:
75 exp
Features:
5 Basic Abilities
1 Advanced Ability
3 Magicka Abilities
Gain the Swarm Call ability.
Techs to add:
Basic Ability:
Slide - Using a burst of speed, shorten the distance from the enemy or evade an incoming attack.
Magicka:
Aero: Jaixe unleashes a gust of wind that circles around him and offers boosted agility and movement (20%) and some measure (10%) of defense against physical and magical attacks. Lasts for two posts, recharges in two. It's also useful for cushioning hard impacts or long falls. (Not effective against heavy-physical and earth-based attacks.)
Heartless Swarm upgraded to Heartless Swarm Call.
Last edited by Jaixe on Mon May 12, 2014 1:19 am; edited 1 time in total
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
Re: Jaxe's Reaper Techniques
Current Rank:
Achieving Rank:
6b. Possessor
Requirements:
75 exp
Features:
5 Basic Abilities
1 Advanced Ability
3 Magicka Abilities
Gain the Swarm Call ability.
Achieving Rank:
7b. Abyssal
Requirements:
125 exp
A separate topic detailing your journey through the Realm of Darkness. (4 posts minimum)
Features:
5 Basic Abilities
2 Advanced Abilities
3 Magicka Abilities
Last Topic: https://kingdom-hearts-sc.rpg-board.net/t176p30-heartless-vengeance#977
Requirement Topic (Journey through RoD): https://kingdom-hearts-sc.rpg-board.net/t166-twisting-shadows
Tech to Add:
Advanced:
Reaving Claws: Jaixe pours dark energy through his arms and condenses it until it looks like it might burst in place. From the points in his palms (one for half the amount of tendrils and half the stamina cost, two for normal), where the energy gathered, several tendrils launch out and strike at the target in rapid succession. One or Two (depending on either full or half strength) are launched at a time, and up to ten are cast thereof (Six for half-strength). The dark tendrils are energy-based, and designed to detonate on contact against the target, dealing damage in a more blunt manner. They are more basic-ranked blasts with a disorientating effect, keeping the enemy off-balanced and stunned. This is used as either part of or the finisher to a combo. (Close-Mid-Range)
Achieving Rank:
6b. Possessor
Requirements:
75 exp
Features:
5 Basic Abilities
1 Advanced Ability
3 Magicka Abilities
Gain the Swarm Call ability.
Achieving Rank:
7b. Abyssal
Requirements:
125 exp
A separate topic detailing your journey through the Realm of Darkness. (4 posts minimum)
Features:
5 Basic Abilities
2 Advanced Abilities
3 Magicka Abilities
Last Topic: https://kingdom-hearts-sc.rpg-board.net/t176p30-heartless-vengeance#977
Requirement Topic (Journey through RoD): https://kingdom-hearts-sc.rpg-board.net/t166-twisting-shadows
Tech to Add:
Advanced:
Reaving Claws: Jaixe pours dark energy through his arms and condenses it until it looks like it might burst in place. From the points in his palms (one for half the amount of tendrils and half the stamina cost, two for normal), where the energy gathered, several tendrils launch out and strike at the target in rapid succession. One or Two (depending on either full or half strength) are launched at a time, and up to ten are cast thereof (Six for half-strength). The dark tendrils are energy-based, and designed to detonate on contact against the target, dealing damage in a more blunt manner. They are more basic-ranked blasts with a disorientating effect, keeping the enemy off-balanced and stunned. This is used as either part of or the finisher to a combo. (Close-Mid-Range)
Jaixe- Admin: Quantum_Rain
- Posts : 172
Join date : 2013-07-07
Age : 29
Card Deck
Name: Jaiex, Reaper of Shadows
Race: Heartless
Rank: Novashadow
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