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Teldranis techs

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Teldranis techs

Post by Teldranis on Thu Jul 04, 2013 10:42 pm

Teldranis abilities:

Basic:

Shielding: Teldranis has a personal shielding unit given to him upon the completion of his templar ability, capable of stopping several light attacks, a couple strong strikes, or a single impact collision before shorting out. The shield unit normally can recharge to full in a couple minutes, but due to the damage to Teldranis's unit, it takes several hours to charge, giving it only a single true use in a combat situation

Charge: Teldranis can charge his feet with psionic energy to do a simple dash maneuver that allows him to close the distance between himself and an opponent remarkably fast, allowing him to force a close-combat engagement. Teldranis can only use this ability in short bursts, and cannot use it to increase his combat speed, making it only useful to engage or disengage opponents.


Slide - using a burst of speed, close with the enemy or evade an attack.

Advanced:


Ars Arcanum - A devastating and formidable attack that should be followed up with a combo.




Magicka:
Psionic Bolt: Teldranis concentrates his energy into a mildly powerful bolt of energy he fires from his head, able to cause a shock to an opponent similar to a hit from thunder magic in damage and effect.


Last edited by Teldranis on Wed Apr 30, 2014 1:42 am; edited 3 times in total
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Re: Teldranis techs

Post by Jaixe on Mon Jul 08, 2013 5:39 pm

Approved.
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Re: Teldranis techs

Post by Teldranis on Mon Jul 08, 2013 11:34 pm


Current Rank: Fighter
Requirements: existing

Features:
2 basic techs

Achieving Rank: 2, Trained Fighter
Requirements:
10 exp

Features:

2 basic techs
1 magicka tech

Techs to be Added: Psionic bolt - Teldranis concentrates his energy into a mildly powerful bolt of energy he fires from his head, able to cause a shock to an opponent similar to a hit from thunder magic in damage and effect.

Last post link: http://kingdom-hearts-sc.canadian-forum.com/t122-all-consuming-shadows#162
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Re: Teldranis techs

Post by Jaixe on Mon Jul 08, 2013 11:37 pm

Approved.
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Re: Teldranis techs

Post by Teldranis on Tue Jul 09, 2013 2:32 am


Current Rank: 2 trained fighter
Requirements:
10 exp

Features:
2 basic abilities
1 magicka ability

Achieving Rank: 3 warrior
Requirements:
20 exp
Features:
3 basic techniques
1 magicka technique

Techs to be Added:
Slide - uses a sudden burst of speed to evade enemy attacks.

Last post link:
http://kingdom-hearts-sc.canadian-forum.com/t122p15-all-consuming-shadows#188
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Re: Teldranis techs

Post by Jaixe on Tue Jul 09, 2013 2:33 am

Approved.
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Re: Teldranis techs

Post by Teldranis on Mon Apr 28, 2014 4:18 am

Current rank: 3 warrior
Requirements: 20 exp


Achieving rank: 4a skilled warrior
Requirements: 30 exp
A seperate topic where you fight off a group of enemy heartless by yourself (3 post minimum)
features:
3 basic abilities
1 advanced ability

1 magicka ability

Techs to be added:
Ars Arcanum - A devastating and formidable attack that should be followed up with a combo.
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Re: Teldranis techs

Post by Xemnas on Mon Apr 28, 2014 11:14 am

Approved
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Re: Teldranis techs

Post by Teldranis on Wed Apr 30, 2014 10:08 pm

Current rank:
Rank 4a: Elite Warrior
Requirements: 30 exp
A seperate topic where you fight off a group of enemy heartless by yourself (3 post minimum)


features:
3 basic abilities
1 advanced ability

Achieving rank:

Rank 5a: superhuman fighter
Requirements: 50 EXP
A seperate topic involving a fight with a strong opponent (PvE or PvP, choice is yours, 3 posts minimum)
Features:
3 basic abilities
1 advanced ability
2 magicka abilities
Gain your own personal Gummi Ship


Techs to be added:
Plasma shield
Level 1 magicka
Teldranis focuses for a moment and produces an omnidirectional shield for a brief moment made entirely of his own psionic power.
The shield, made of plasma energy, causes physical strikes to glance off and stops magical strikes in their tracks.

Last post link:
http://kingdom-hearts-sc.canadian-forum.com/t148p15-night-of-the-hunt#504
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Re: Teldranis techs

Post by Jaixe on Wed Apr 30, 2014 10:39 pm

Approved.
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Re: Teldranis techs

Post by Teldranis on Thu May 01, 2014 7:40 pm

New tech to add as a result of recent format changes for tech slots:

Psionic strike: Teldranis charges psionic energy into his blade, releasing it on contact with an opponent in a manner similar to a psionic blast. This strike is only slightly stronger than normal but can cause a psionic shock in the target similar to the after-effects of a thunder bolt.
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Re: Teldranis techs

Post by Jaixe on Thu May 01, 2014 8:07 pm

Approved.
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Re: Teldranis techs

Post by Teldranis on Wed May 14, 2014 6:46 pm

Current level:
Rank 5a: superhuman fighter
Requirements: 50 EXP
A seperate topic involving a fight with a strong opponent (PvE or PvP, choice is yours, 3 posts minimum)
Features:
3 basic abilities
1 advanced ability
2 magicka abilities
Gain your own personal Gummi Ship


Achieving level:
rank 6a: Champion
requirements:
75 exp
Features:
5 basic abilities
1 advanced ability
3 magicka abilities

Techs to be added:
Basic: Warp Blade - Teldranis charges the warp energy of the void into his blades, causing them to do more harm than normal with their first strike. This ability has no additional effects.
cannot be used at the same time as any Khala ability.

Magicka:
Void Prison:
Teldranis fires a beam from his hand after a moment of charging that holds the struck being in place with void energy upon striking. The prison will hold for a few seconds, allowing Teldranis to close in on his target.
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Re: Teldranis techs

Post by Jaixe on Wed May 14, 2014 7:33 pm

Approved.
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Re: Teldranis techs

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